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Kojima Productions didn’t manage to dodge that bullet.
METAL GEAR SOLID 2 PS2
The Japanese game development industry as a whole struggled to come to terms with the high-definition console generation, which strained the workflow logistics that had locked into place during the PlayStation and PS2 era. Metal Gear Solid 4 Kojima Productions/Konami 18: Metal Gear Solid 4: Guns of the Patriots (PS 3, 2008)
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Kojima has said this is his least favorite Metal Gear, and we’re inclined to agree. It’s a good thing this mess was built from the materials of a truly great and innovative game, or else Metal Gear would have been dead in the water right here. On top of that, the radio communication system dispenses clues that the new layouts render inaccurate or irrelevant. This makes it a lot more difficult for protagonist Solid Snake to move from screen to screen without triggering an alert on nearly every screen - a hazard the MSX original reserved only for the most difficult sequences toward the end of the quest. Enemy line-of-sight mechanics are broken, and patrols are rerouted within the new level layouts. But the NES game’s greatest failings are more pervasive, and more subtle. Many people lament the fact that it strips out the final encounter with the imposing Metal Gear weapon itself (instead, you blow up a defenseless computer like the tough guy you are). The result: a broken, unbalanced rendition of a good game. In doing so, the developers stripped out the fair sense of balance Kojima’s team had so carefully designed into the MSX original. The team responsible for converting the MSX game kept nearly all the same components and mechanics, but completely reshuffled the layout of the Outer Heaven fortress in which the action took place. It was a smart business move in and of itself, but Konami went about it poorly. So, for the American market, Konami had the game reworked for the country’s favorite console, the NES.
METAL GEAR SOLID 2 SERIES
The Metal Gear series began life on the MSX home computer/console hybrid, a platform with almost zero presence in the U.S. Metal Gear (NES) Konami via VG Museum 20: Metal Gear (NES, 1988)
METAL GEAR SOLID 2 CODE
Which Metal Gear game deserves the code name. as bonus modes or discs with other games, and titles that never saw home release, like Metal Gear Arcade.
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I skipped the Metal Gear Online games, as those only ever shipped in the U.S. So as Metal Gear embarks on its post-Kojima journey with a multiplayer survival game that bears little meaningful connection to the long-running tale of Solid Snake, Big Boss and the lumbering nuclear missile robots for which the series is named, I took the opportunity to go back over all 21 official Metal Gear games that Konami has released in America through the years, ranking them from worst to best. Unfortunately, Kojima underwent a messy divorce from Metal Gear publisher Konami toward the end of development on 2016’s Metal Gear Solid 5: The Phantom Pain, and the two have parted ways. The series debuted in 1987 as the brainchild of a young designer by the name of Hideo Kojima, and - with just a few exceptions - Kojima shepherded each entry through the years. For nearly three decades, Metal Gear held a unique place among video game sagas.
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With the debut of Metal Gear Survive, one of gaming’s longest-running franchises closes the book on one era and begins a new one.